12/27/2022 0 Comments Enter the gungeon glitch chest![]() ![]() I knew what I was signing up for when I bought this. I don't really like that kind of gameplay. Not a fan of the bullet sponge and simultaneously bullet hell bosses. But that's a bit much to ask for, really.) Or some sort of minigame instead of a black screen. (Well, Ideally, they would offer a training mode where you could avoid bullets or shoot enemies to pass the time. Those feel like they take ages at times, and it's exacerbated by the twitchy gun loading animation. The next minor thing I'd love to see "fixed" is the generating screen animation. I know that's a tiny nitpick in the grand scheme of things, but it still bugs me. ![]() It's ok to go to the menu if that's where you opened it from, but I'd rather directly return to the game immediately if I opened it by pressing. Plus, it really bugs me that exiting out of the book isn't aware of how you entered it. and that's even long before considering what it actually does. Is it a gun? A consumable? A normal item - and if so, active? Passive?. Especially in the beginning, seeing a price attached to a bunch of pixels can be pretty daunting. Means you'll always hit your target provided you merely aim in their vague direction.īut yeah, for me it's just a matter of remembering that and shifting this visual attentional priorities, then I'm back to doing well again.I really wish there was some sort of info popup at vendors. On gungeon it's easier to do this with a controller because of the crazy aim assist. That's why a lot of them feature weapons that fire at the entire screen in front of you. They're not too bad if you stop looking at what you're shooting at and just focus on evading the bullets. ![]() On Gungeon, because of the amount of bullets and dodging required, you're much better off spending your visual attention on the bullets and your character, ignoring the enemies. On Alienation you're better off looking at where enemies are approaching, and your accuracy, so you end up looking where you're firing. I think it's because on games like Alienation your attentional priorities are completely different. When I left, I could clear every run with pretty much any set of weapons. I started playing other games and came back to this and couldn't even beat floor 4. Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room.Fixed an issue involving turrets and the Rolling Eye.The Clone item will now work properly in Boss Rush mode.Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time.Keyboard bindings are now use for Player 2 as well.Dying in the Pilot's past now properly unlocks the Time Paradox achievement.Fixed an issue where players could get stuck in the door when skipping the Door Lord intro.Fixed an issue where some summoned enemies were dropping currency.Transmogrified enemies will now correctly drop currency.Fixed an issue which could prevent the Gun Soul from dropping.Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin.Companions will no longer shoot (secret character unlock).The High Priest's wall bullets will no longer spawn on top of players.Fixed an issue which could cause hangs during dungeon generation.Collecting Master Rounds with the (secret character) now gives 1 armor instead of nothing.Added a new gun inspired by our trip to PAX East, the Poxcannon.Only thing I've ever seen is a red Gun Muncher that took 8 or 9 of my guns without paying out. Never seen a chest or shop on the 6th floor. ![]()
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