12/25/2022 0 Comments Daz studio hair tutorialWhile it doesn’t technically change the structure of Victoria’s face, it does allow you to add heart and soul to each render. While you’re adjusting the face, it’s a good idea to change the emotions and expressions. But it’s fun to experiment in order to make your renders more unique. That default morph was created by professionals you won’t get it overnight. For a first time DAZ Studio user, facial morphs can often times come out looking far worse than the default morph. Her face can get crazy pretty quick, so don’t be afraid to use the undo option or return each morph dial back to 0%. For example, you could make her cheekbones higher, her ears larger, or her eyes smaller. However, you can still adjust each individual aspect of her face with the options below it. They’re given names (e.g., Samantha), and they will change her face entirely when you adjust it. The Victoria model and morph set comes with a handful of facial morphs that can be accomplished all at once. Make sure you have Victoria selected then double click on “INJ Morphs ++ V4”. For Victoria, you need to go to the same place as the textures, but rather than selecting “MATerials”, select “Morph Injections”. Some figures come with the morphs pre-loaded and some don’t. I mention the locations of her textures because it’s the same process to inject the morphs. For my renders, I’m going to preserve Victoria’s modesty with a bikini. Please note here that most textures are nude and therefore include naughty bits. If you downloaded a special texture for her, then you’ll need to look in the pose folder for the name of the texture you downloaded. With the constantly changing DAZ program and the other programs available, it won’t always be this same process, but in general that’s what you want to look for. Select Content > Poses > DAZ’s Victoria 4 > MATerials Standard-Res. Just as a quick reference: to give Victoria a normal skin texture, you must go to the content window on the left side of the program. If you try to create a scene with her like this, it will work, but it won't look as nice as all those other renders you see online. Also in the Specular material, you can control the roughness to control how concentrated or dispersed the shine is.When I load Victoria into a scene, she comes with the default texture, pose and morphs. You might have noticed there is no Bump or Normal map being used. If you need any clarification on the Node Graph, feel free to ask. In the above image you can see the subtle SSS and translucency of the fur. Will post again when I do and if I get a better result with it. I have not tried the new Hair Material in 2020.1 or the Random Walk SSS yet. I added a Sheen node to the diffuse to add a little bit of sheen to the wolf's fur. You can ignore the rounded edges node, it is basically the default values for it. You can play with different values to see what it actually does. This way darker part of the fur will have less transmission than the lighter part as it should be. I do this so that the transmission matches the fur color. In diffuse I have a habit of using the same color in the transmission (or slightly darker using a color correction node if necessary specially when using whitish texture). The transmission in that is different than what I am using in the diffuse. The specular node is used to add translucency and the shine. There is transmission, Absorption and Scattering to add SSS to the hair. Scene from my story about my character Miho.īasically in the Node Graph, you will see I am using a mix node with a diffuse and specular. I don't think we have that option in the Daz Octane plugin. Hopefully can be done in Daz plugin NGE.įound another link viewtopic.php?f=30&t=57862&hilit=hair+gradient. This thread mentions about how to color from root to tip : viewtopic.php?f=87&t=66992. Have not tweaked the materials yet to make them look better. I guess it can be done but probably need to do some RnD. But I think the texture applies to the full hair. The wolf and husky both are using the image map that came with them plus the custom material. The LAHM wolf has around a million hair strands. Each render is 900圆00 and took around 6 to 9 seconds to render. The Husky rendered using the Daz strand based hair with the Preview PR Hairs and Viewport Line Tessellation Sides set.Īll rendered with PT Kernel, HDRI environment, 1000 samples.
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